Spell
ContinuousDomino Effect
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When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
Domino Effect — Power Evaluation
Final Score: 48 ± 6 · Confidence: Medium
- Intrinsic: 48 · Deck: 48 · Meta: provisional
- Primary role: Removal · Secondary: Board breaker
Why it scores here
Domino Effect is a conditional one-for-one removal engine: it needs an opponent monster destroyed by battle, and the cost is sending one of your own monsters to the Graveyard. Its power is capped by that battle trigger and the even trade, and the 7 sampled decks (1 copy each, across 3 archetypes) confirm it is a real, practical role but not intrinsically dominant. No combo boards were supplied, so conversion is text-only and the score carries Medium confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Single-copy Continuous Spell in 7 of 7 decks, but no searcher or combo-start evidence supplied (observed deck count; search route inferred, not evidenced). |
| Combo & Conversion | 35 | Text requires a battle destruction first, and no combo data exists, so the card does nothing alone and conversion is inferred from text only (inferred). |
| Resource Economy | 45 | Sends one of your monsters to the GY to destroy one opponent monster: roughly even trade with no refuel or draw (verified text, inferred balance). |
| Effect & Interaction | 45 | Destroys one opponent monster per battle-destruction event; reactive and conditional, with no once-per-turn wording in the supplied text (verified text, inferred strength). |
| Material Utility | 10 | A Spell card, so it provides no material body value (verified card type). |
| Resilience & Flexibility | 35 | Sits as a Continuous Spell in the Spell/Trap zone and is exposed to backrow removal; no redundancy evidence (inferred). |
| Deck-Building Efficiency | 70 | One copy in each of the 7 decks, no garnet or lock restriction, and a normal Spell slot cost (observed deck stats, inferred cost). |
Calculation
Weight profile: 0.7 Removal + 0.3 Board breaker. Intrinsic ≈ 48, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a battle the opponent already lost into an extra removal
- Single-copy slot with no garnet or lock cost
- Live across 3 archetypes and 7 sampled decks, all as a single copy
Weaknesses
- Conditional on a battle destruction, so it cannot act on its own
- Costs one of your own monsters, so the trade is about even
- Vulnerable to Spell/Trap removal while face-up
Counters / choke points
- Backrow removal or destruction of the Continuous Spell
- Opponent avoids battle destruction, leaving the effect idle
Best use
Removal. Decks: Crimson Dragon, Synchron, Mekk-Knights. Suggested copies: 1.
Evidence & gaps
- Verified: Text: when an opponent monster is destroyed by battle and sent to the GY, send 1 of your monsters to the GY to destroy 1 opponent monster; Card type is Spell (Continuous race) with no ATK/DEF; 7 of 7 sampled decks run exactly 1 copy in the main deck
- Observed: Appears in 3 archetypes (Crimson Dragon 4 decks, Synchron 2, Mekk-Knights 1); 6 of 7 decks are gameplay type 7, with Synchron-family partners at 85.7% co-occurrence
- Inferred: Removal is conditional on a battle destruction, so its reach depends on the battle phase; The cost-for-removal trade is roughly even in card advantage; Searchability is unmeasured; accessibility is set from deck inclusion only
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no rulings supplied — battle-trigger timing is inferred from text no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)






