Domino Effect
Spell Continuous

Domino Effect

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When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 8, 2026
48± 6/ 100
Power Score
Intrinsic 48
Deck 48

Domino Effect — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 48 · Deck: 48 · Meta: provisional
  • Primary role: Removal · Secondary: Board breaker

Why it scores here

Domino Effect is a conditional one-for-one removal engine: it needs an opponent monster destroyed by battle, and the cost is sending one of your own monsters to the Graveyard. Its power is capped by that battle trigger and the even trade, and the 7 sampled decks (1 copy each, across 3 archetypes) confirm it is a real, practical role but not intrinsically dominant. No combo boards were supplied, so conversion is text-only and the score carries Medium confidence.

Axis scores

Axis Score Evidence
Accessibility 40 Single-copy Continuous Spell in 7 of 7 decks, but no searcher or combo-start evidence supplied (observed deck count; search route inferred, not evidenced).
Combo & Conversion 35 Text requires a battle destruction first, and no combo data exists, so the card does nothing alone and conversion is inferred from text only (inferred).
Resource Economy 45 Sends one of your monsters to the GY to destroy one opponent monster: roughly even trade with no refuel or draw (verified text, inferred balance).
Effect & Interaction 45 Destroys one opponent monster per battle-destruction event; reactive and conditional, with no once-per-turn wording in the supplied text (verified text, inferred strength).
Material Utility 10 A Spell card, so it provides no material body value (verified card type).
Resilience & Flexibility 35 Sits as a Continuous Spell in the Spell/Trap zone and is exposed to backrow removal; no redundancy evidence (inferred).
Deck-Building Efficiency 70 One copy in each of the 7 decks, no garnet or lock restriction, and a normal Spell slot cost (observed deck stats, inferred cost).

Calculation

Weight profile: 0.7 Removal + 0.3 Board breaker. Intrinsic ≈ 48, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a battle the opponent already lost into an extra removal
  • Single-copy slot with no garnet or lock cost
  • Live across 3 archetypes and 7 sampled decks, all as a single copy

Weaknesses

  • Conditional on a battle destruction, so it cannot act on its own
  • Costs one of your own monsters, so the trade is about even
  • Vulnerable to Spell/Trap removal while face-up

Counters / choke points

  • Backrow removal or destruction of the Continuous Spell
  • Opponent avoids battle destruction, leaving the effect idle

Best use

Removal. Decks: Crimson Dragon, Synchron, Mekk-Knights. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: when an opponent monster is destroyed by battle and sent to the GY, send 1 of your monsters to the GY to destroy 1 opponent monster; Card type is Spell (Continuous race) with no ATK/DEF; 7 of 7 sampled decks run exactly 1 copy in the main deck
  • Observed: Appears in 3 archetypes (Crimson Dragon 4 decks, Synchron 2, Mekk-Knights 1); 6 of 7 decks are gameplay type 7, with Synchron-family partners at 85.7% co-occurrence
  • Inferred: Removal is conditional on a battle destruction, so its reach depends on the battle phase; The cost-for-removal trade is roughly even in card advantage; Searchability is unmeasured; accessibility is set from deck inclusion only
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no rulings supplied — battle-trigger timing is inferred from text no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)











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